• Saledovil@sh.itjust.works
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    8 days ago

    Zombies can magically disintegrate cars at any range, as long as they have line of sight. This means that fleeing from a Zombie in a car is foolish. However, this ability can be used against Zombies. By building your base in such a way that one needs to climb over a car, such as by using a car as a bridge over a moat, you have build a base which will trick 80% of Zombies into making it inaccessible. Any respectable horde is virtually guaranteed to have at least one Zombie who will fall for it.

    Obviously, since 5% of Zombies are capable siege engineers, you can’t fully rely on any sort of static defense to keep a Zombie horde away.

    When killing a Zombie, keep in mind that the plant animating them can jury rig most injuries. Hence, zombies should ideally be incinerated, but if that is unavailable covering them will prevent sunlight from hitting the plants, and thus the plant won’t be able to fix the Zombie to a point where it can move again. The Zombie plant is immune to all commercially available herbicides. Military herbicide HC73 is the most efficient. Care must be taken before deployment of HC73, as the herbicide will render land infertile for 2 to 5 decades.

    Zombies are significantly impaired at night, as key parts of their metabolism rely on photosynthesis. Keep in mind that sunlight deprivation is insufficient to kill a Zombie, no matter how long it is deprived of sunlight.

    • Allero@lemmy.today
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      7 days ago

      You can’t fully rely on any sort of static defense to keep a Zombie horde away

      Hold my beer

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