My favorite system only uses d10s, and they should be color coded. 9 colors are assigned, and you always have to have a random, and frequently you will need to roll two of the same color, but you also have to keep track of which color was for which effect… And as I introduce more players, I usually end up giving them a set to play with… I’m sure I’m well over $2k on this over the entire life of the hobby.
It’s a hot mess out of the box, but the core mechanics make good bones, and they integrate the rules into the lore in a way that makes metagaming hard (Or in character, anyways, for example at high perception, you can actually see stats)
I was successfully able to limit myself to just a single color, so I could satiate my dice goblining with just red dice.
Until I saw some teal ones which were sick af. Now I only have red sets and teal sets. And haven’t played in 3 years 🫤
My favorite system only uses d10s, and they should be color coded. 9 colors are assigned, and you always have to have a random, and frequently you will need to roll two of the same color, but you also have to keep track of which color was for which effect… And as I introduce more players, I usually end up giving them a set to play with… I’m sure I’m well over $2k on this over the entire life of the hobby.
What system is that? That’s a lot of d10s.
https://en.wikipedia.org/wiki/Immortal:_The_Invisible_War
https://rpggeek.com/rpg/1774/immortal-the-invisible-war-1st-edition
It’s a hot mess out of the box, but the core mechanics make good bones, and they integrate the rules into the lore in a way that makes metagaming hard (Or in character, anyways, for example at high perception, you can actually see stats)