My adhd means I end up collecting ideas for games and books, but I can never manage to have the motivation for long enough to make them real.
I’m also considering making a community for this sort of thing, just not sure how used it will be
Nice try, Mr AI.
Probably exists but I had the idea for a roguelike Mario Kart-like game.
The player goes through a tournament of races, getting currency both on the track and via placement and buying weapons/consumables/upgrades at a shop at the end of races. Tournaments begin showing all the details of the tracks, other racers, and environmental concerns but as you progress to get less information and the other racers get more aggressive. Some consumables/modifications can change the environment (e.g., you can get a permanent rain cloud above you to make the track wet around and behind you which would be helpful if you bought the high traction tires).
Placing in the top three wins the run, so the player needs to manage maintaining their tournament standing with taking a longer route and getting enough currency on the track (or stealing it from others through modifications/consumables).I think you need to read the Dungeon Crawler Carl series. 😂
As I was writing it out I realized it was the latest book. 😆
For the same adhd reasons I’ve tried to learn programming languages about 8 times a year since 2011 and can’t make it stick.
Ive got this idea for a pocket pet game that’s sort of a love letter to all those toys from the late 90s that never really hit their full potential. It uses qr and barcode scanning to generate loot, your pet can change species and color with your effort so you never have to replace them and you can customize them to your identity, it uses real world travel to generate battles, and you can battle other players locally.
The code scans would be used as a seed for a random table and then be account locked so every time you scan that can of soup you get the same item reliably every 24hrs. With the idea that dedicated players would collect the codes that they’d want to repeatedly use. Then when you meet other players you can scan each other’s collection to get a quick boost of loot, facilitating a reason for the player base to socialize.
I have dreams of making it FOSS, supporting its expenses with monotized cosmetics for sprites and UI with an open invitation for players to make their own cosmetics that they’d receive a 50% cut of the profits. If it ever got big I’d get modified versions of those dog tag engravers you see at tourist traps that would print out a token featuring your pet, your account name, and a one of a kind qr code on the back that gives a slightly better reward. I’d put these machines in silly places so the players would have a neat experience visiting them and a one of a kind physical reminder of the fun to show off to their friends.
I have the whole game complete on paper but I don’t know how to make it work digitally so I doubt it will ever happen.
I wanted to write a book where each chapter has the same exact setting and timeframe, but a different narrator. Say a single college lecture, but each chapter is the inner monologue of a different person in the class: one narrator is struggling with the material, another is bored with how easy it is, another is preoccupied with their weekend plans, another is having romantic problems, another is stoned and keeps getting distracted, etc.
The first thing that comes to mind is this episode from the Simpsons, which is essentially that, the episode starts normally and follows what homer does in the day, at some point it goes back to breakfast and starts following Lisa instead then it goes back again and follows Bart. It’s an interesting episode from a narrative perspective.
I’m talking more like 12 Angry Men, but each juror’s internal monologue. Same location, same events.
I feel like this is common in crime thrillers or mystery stories. Revealing each person’s perspective like puzzle pieces to the crime. Most recent one I remember that follows a similar structure is the movie Weapons
Nice try, Hollywood. Go have an original thought on your own.
What about another Batman movie, only more dark and serious?
And seven hours long, with lots of awkward pauses and scenes with bats in cages that go for waaaayyy too long.
The brightest scene in the entire movie is the opening credits. When watching the movie at home your TV’s backlight won’t even need to switch on.
Split fiction IRL 😅
A racing game where you deliver pizza. It’s in a city with cars driving around doing their own thing. Issue is, you are a poor pizza delivery person and gas is expensive so you don’t have a car. You have a skateboard and a electro-magnet harpoon gun. You shoot it at cars which pull you behind but have no control over where they go or how fast they go. They could stop randomly and you slam into the back. When they take a turn you could retract the cord and get closer for a tighter curve but less time to react to anything around the corner. You could extend the cord but risk slamming into the building on far side of the intersection or ending up going head first into oncoming traffic.
There are no “tracks”. There is a starting point and a ending point in a city. How fast can you get there? Do you go most straight path there? Do you take the highway for safety but have to loop back to destination? What if the car dragging you takes a turn you didn’t want? Do you just follow or release and try to coast till there’s another car to pull you?
I’m pretty sure I read a sci-fi novel that had that idea or something similar. I can’t remember which book it was. Little Brother by Cory Doctorow, maybe?
It’s similar to an early chapter of snow crash by Neil Stephenson
Maybe that’s the one. I have to re-read it.
I know there is a similar scene in there. I just want a game version with personal agency. If there is something else similar please let me know
Me, a game dev, where do I even begin
Yes the famous notebook.
In an attempt to modernize I got one of those giant Kindle ePaper things to make notes on but transferring the files from that onto a computer it’s such a pain.
Worked around tv/film for a bit and always thought all the stories I know from it would make a good mockumentary style show in the vein of Trailer Park Boys.
Ocarina of Crime. You ride around Hyrule on Epona doing drive-bys.
I want a couch co-op multiplayer JRPG.
The Tales series got so close with the combat system, where each player gets to control one character in the party, but they fumbled it by tying everything to player 1 outside of battle.
Instead, I’d want something akin to how Larian games handle it. Every character gets free reign to initiate their own cutscenes and story progression.
Basically, I want a version of BG3 with separate battle screens as realtime combat arenas and a dumb melodramatic anime plot.
Half-Life 3.
A science based 100% Dragon MMO.
Wyverns, maybe. Dragons? No way.
Bee keeping simulator
I’d kind of like more roguelite variants of older games. We’ve had some games that I’ve really enjoyed like that, like Nova Drift, based on Asteroids. They’re also often light on hardware.
Kenshi and Noita are both basically single game genres that I like. I’d like more of same (there is a Kenshi 2 underway).
I’d like to be able to buy assets on, say, Steam and let all relevant games use them. In real life, I have a couple of card decks that I really like. There’a a whole industry of small companies putting these decks out. But…I can’t use them in the games that make use of playing cards.
For example, I’d love to use a black deck that uses four colors with metallic trim in any game that uses cards. searches Something like this:

Same sort of idea with, oh, audio. Like, I’d like to be able to, say, just purchase synthwave tracks and then use user-made playlists that make use of them in any game. Right now, a musician has to go out and partner with a game company on a per-game basis or something to get that done legally, which is a meaningful barrier. But replacing a few assets (add tracks to game playlist X) can probably be done in a pretty bulletproof, simple way.
I’d kind of like to see a game with vector graphics textures. Only challenge I can think of is that the existing compressors I’ve seen for textures are really slow, and you’d probably want to render, compress, and cache a raster version of a given vector image at a given resolution.
I’d like to see more wargames that make use of sensors and fog of war. NEBULOUS: Fleet Command, Eugen’s real-time tactics games, and some of the more “hard sim” things like Command: Modern Operations are kind of heading in this direction. Wargames typically give players extraordinary, ahistorical situational awareness.
I’d like to get HD versions of some successful low-res pixel art games.
From a thematic standpoint, I’d kind of like a more “grown-up” vampire game (or books, since you mention that). I don’t mean pornographic. Most vampire stuff tends to, as best I can tell, target a teen demographic and tends to focus a lot on action. Nothing wrong with that, as such, but I was looking for something with less flash a while back and stuff like Vampire: The Masquerade-based IP is just not what I’d call the deepest from a worldbuilding standpoint.
I’d like to have some better multiple-choice gamebook-type video game titles. Choice of Games makes a line of these, but while they have some with solid writing, I simply don’t like them much as games—the game aspect tends to look like “choose a particular characteristic and consistently pick options that conform to it to win”. That’s not much fun as a game. Traditional keyboard-based interactive fiction, like the TADS/Inform stuff, is a lot more game-like. One is solving puzzles or suchlike.
A game where people are given a truely unique talent/spark/ability that can’t be changed.
Run 5% faster, better magic damage, can hear sounds from further away, etc…
Obviously it would be PvE only.
If you mean truly unique to one player, nobody else has it game-wide and it’s an MMO, I’d think that it’d have to be a unique combination of talents. Too much programming otherwise; one would be implementing and testing functionality on a per-player basis.
I mean truely unique








