So this may be a silly question. Long time ago I played D&D with friends. We had a good DM, and had a great time as a party of friends roleplaying an interesting adventure. Fast forward to now, where life, family, work and all not easily allows to currently play with a great roleplaying group.
So, looking to fill in a bit of the fun, I was looking at doing some solo RPG with FoundryVTT and the Mythic Game Engine. However, focusing more on D&D 5E mechanics in combat I discovered the game Solasta: Crown of the Magister. It looks like it provides a great environment to do some ‘quick’ D&D combat sessions with some light roleplaying. Also, it allows people to create their own adventures and share them. So, on paper it should tick many of the boxes of solo D&D.
Has anyone played with Solasta? What did you like from a D&D perspective? And what not?
BTW, I’m also playing BG3 (100hrs currently into the game).
Solasta is a pretty fun story light DND game. I enjoyed it, but I never finished anything other than the original campaign. It’s pretty generous with long rests and short rests, which kind of ruins dnd’s precarious balance.
Personally I’m super tired of DND specifically. I’d love something like solasta but with a different system .
What kind of system would you like? Maybe Pathfinder 2E? Or something completely different?
Whenever someone suggests Pathfinder over DND I’m reminded of that blues brothers joke “we’ve got both kinds of music here. Country and western”
Anyway it depends on if you mean for tabletop or computer.
For tabletop I’d want something that takes advantage of human creativity like Fate. Or Mage: The Awakening (2e). People will say that DND let’s you be creative because “you can do whatever you want” and that’s technically true, DND doesn’t really help you out. You can make your own spells, but there’s not much guidance (pun intended). Same with classes. Aside from that, stuff like “spend a fate point to declare a story detail” isn’t something computers can handle yet.
For computerized, something written from the ground up to take advantage of that. Tabletop games need to have simple math that players can do in their head. You couldn’t practically do like “randomly pick 100 numbers from 1-100, and count how many match.” at the table. The computer can do whatever weird math you want to get whatever outcome shape you want.
For either, there’s like a three page scried in me about all the dnd’isms I don’t like. I should probably just write it once so I can repost it when it comes up. I’ll spare you unless you really want to know what some rando online dislikes about DND specifically.
We would like to start playing some tabletop with a few friends, none of us played any game of the genre, what would you advice us to do? Is DnD a good choice for beginners given that it doesn’t have as much customisation as others, as I understand?
This is kind of a tricky question.
You are correct that DND doesn’t have as much customization. A lot of character choices are kind of eclipsed by the big 1d20 random factor, too. Like, it doesn’t matter a lot if you have +2 or +5 if you’re adding 1-20 to it and looking for a result of 13. You’re going to hit it a lot either way.
As to what you should play instead, that’s really hard to answer from here. What is your group like? What do they want out of the game? Is it really a bunch of people who have never played anything before?
Personally, I really like Fate and think it’s more intuitive. But it requires your players to be a little more bold and creative than DND. If you have a bunch of timid wallflowers it’s not going to be great. But if you have a bunch of fun storytellers it can really sing. Also it’s free and only uses standard d6 dice. But if no one’s played anything before you might struggle, and might want to look into sourcebooks for sale.
Powered by the apocalypse games are also really popular. Some of them are meh, but that’s sturgeon’s law. They tend to be a lot more narrative and less concerned with “you can move exactly 15 feet”.
Blades in the dark is also really popular. It’s about heists. Pretty easy to pick up. Probably I’d recommend this one if the theme is interesting. It’s a decent system and doesn’t have any dndisms.
There’s also a whole universe of dnd-likes, but to my knowledge most of them aren’t different enough to be worth it. Most of them bring a lot of dnd-isms with a handful of tweaks. I don’t see the point.
I personally really like the Chronicles of Darkness games. They can be a little crunchy, but I started them many years ago so they have a soft spot in my memories. If you wanted to play a game about being a vampire or werewolf or mage in modern day, they have you covered. They do require more reading and investment though.
Which goes back to not knowing your group. Most groups have at least one person who’s not going to read or learn shit. Some have more. How many do you have?
Tldr: fate is awesome. Pbta is worth checking out. Blades in the dark is good.
I thank you for your very detailed reply.
We are all beginners in the world of tabletop, as for what we want out of the game, I think we don’t have enough knowledge of what the different games out there entail to really know what we may want. I think everyone in the group is willing to learn how to play, but most won’t be going as deep as me, but that’s OK.
I will keep your recommendations close.