One of them Carpenter nerd types.

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  • 342 Comments
Joined 3 years ago
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Cake day: June 7th, 2023

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  • I would imagine that the replicators do make the exact same thing every time. The same texture, ripeness, distribution of toppings, etc. each and every time. So wanting the ‘real’ thing may be part placebo, and part wanting to experience the random imperfections of a natural product.

    Could someone with enough time and effort make the replicator able to create slight variations on the food that wouldn’t unintentionally poison people? Sure. However it seems like the replicator is used as a future MRE and that natural food is genuinely preferred by most people in that universe.








  • I loved the first one, and it felt like they really hit their stride by the time they finished up all the dlc… And then the second one came out, and while some aspects (bosses, story) were overall better, nearly every other metric I cared about either stagnated for declined. It served as an alert that the devs weren’t interested in the same things I am and got me to boycott gearbox for a decent chunk of time. I eventually decided to try them out again once they had a massive bundle and discount on most of their borderlands games, as well as the tell tale games.

    After playing through 3 and some of the dlcs, it feels like they’re just going through the motions at this point. It might as well be a more cartoony call of duty.

    I will continue to wait for deep sales on the full products if I feel like they’re worth my time.






  • I don’t think every single game needs whatever innovation creative directors like to talk about means.

    Pod racer as a franchise will do well as long as it has:

    • customization
    • good visuals that span the star wars universes diverse locations
    • immersive sound design
    • easter eggs/lore stuff in the levels
    • reactive controls that aren’t bogged down by superfluous alternate systems
    • some way to mess with the other racers that isn’t actual weaponry
    • courses with plenty of alternate paths and potential interactibles, which may or may not be environmental hazards

    and I hope they get away from the known racers. Yes, I know the episode 1 racers are iconic. Please don’t make them the entire actual cast. They can maybe show up as special guests, secret ghosts, or course bosses.

    I’d like to see a method of “aiming” the engines, which could be like a fine control for cornering, or potentially an environmental trigger effect. Aim the engines down while going over sand/snow/water/dust? Make a plume of that material to obfuscate the course for those behind you. Aim them at a brittle looking wall while passing it to collapse it, or send bits of rubble to pelt anyone close enough behind you. Of course, its main should probably be air control and being able to move engine location for those tight fit areas we know are going to be a mainstay.