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Joined 3 years ago
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Cake day: July 22nd, 2023

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  • I’m not quite sure about this one. I think that the current design on the reverse is an issue. But the front doesn’t seem to break any laws.

    I’m assuming they print these under subsection Y of 31 U.S. Code § 5112 - Denominations, specifications, and design of coins. Which pertains to these 250th anniversary coins.

    The part I see mentioned in this thread frequently applies to a separate subsection (n) for a run of $1 presidential coins that has since ended.

    If you just read subsection Y in a vacuum, they are good to go. This part at the bottom though says that the reverse can’t be a ‘portrait’.

    So this isn’t really slam dunk illegal, but I don’t think that the draft of the coins reverse will make it to print. I would fully expect the front to come out just like that though based on my interpretation.

    (aa)Standards and General Provisions for Circulating Collectible Coins Under Subsections (x), (y), and (z).—

    (1)Prohibition on certain representations.—

    No head and shoulders portrait or bust of any person, living or dead, and no portrait of a living person may be included in the design on the reverse of any coin under subsections (x), (y), and (z).












  • Can you imagine if you had all the time back you spent watching attack animations in RPGs over the years? There is definitely an immersion argument to be made, and this is why I just want the option to be available. I tend to be very mechanics focused and I play mostly puzzle games so I’m just here to ‘figure it out’. For visuals and storytelling I’m reaching for different media first, that’s personal preference not a knock on VG.

    I just want to illustrate that I kind of still have ‘down time’ where I’m just staring at a screen that isn’t changing, but the difference is that I’m playing the game in my head and thinking through things not being trapped for 2 seconds to watch somebody swing a sword. Especially if I’ve seen it a million times already and fully finished appreciating how cool it looks.

    Your argument is really strong when it comes to action games though, but I guess we could also think about how it creates a build up and release of tension if applied mindfully. But that’s usually not the case, it’s just ‘the formula says we need a cut scene here’.

    Maybe the convergence of ideas here is to stand up brighter lines between playing and watching?




  • The version I’m specifically using is Adhuard Home, which runs on a raspberry pi that sits between your home network and the internet. Basically just like Pi Hole. So it will filter the DNS queries on your devices, including smart TV.

    One of the options for a blocklist was specifically labeled as Smart TVs, so I’m presuming that one would take the fuss out of watching the logs and choosing which requests to block. This list is likely available for pi hole too, so that feature wouldn’t be unique. I know sometimes these will also block firmware updates, so that’s something to watch for.

    https://github.com/Perflyst/PiHoleBlocklist/blob/master/SmartTV-AGH.txt


  • Would anyone be willing to offer their opinion on a comparison with Adguard Home?

    Last week I was upgrading an old pi hole installation and ultimately decided to switch for awhile. Found the wild card blocking on Adguard to be quite nice for the pop ups that point out you’re using an ad blocker.

    But really the more technical details are a bit out of my wheel house, so if anyone could weigh in perhaps if with this new version one of them has clearly pulled ahead or they are so similar it doesn’t really matter?