Hobbyist game developer making traditional experiences, with a focus on RPGs. Back from hiatus and continuing my former Unity project in Godot.
No glossy production values, no marketing budget, no Twitch fads. Just old-school gameplay, as best I can manage it.
@mohab Eh. I like what I like, which is relatively narrow, and the major industry quit catering to me 30 years ago. Luckily indies picked up the torch that AAA threw away.