It sure feels impossible to have an honest conversation about Starfield online right now.

  • ampersandrew@kbin.social
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    1 year ago

    Is it possible to block a domain without blocking the OP? I’m sure they’re a nice person, but they post the dumbest rage bait articles, and I’m sick of seeing them in my feed.

      • jet@hackertalks.com
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        1 year ago

        They like your contributions. You’re part of the conversation. I think it’s reasonable to want to filter what post you see versus what conversations you see. Lemmy will evolve

    • Kiosade@lemmy.ca
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      1 year ago

      Wait it’s the same person posting all these weird rage bait articles for every new big game?

      They’re always weird too because they’ll talk about an issue everyone already discussed at length like 2-4 weeks ago, as if it’s a new topic.

      • ampersandrew@kbin.social
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        1 year ago

        I think the ones that bother me more are the ones that are rage bait for a thing that the OP hasn’t even experienced themselves. Maybe everyone else enjoys X and you find an article that summarizes your feeling on it, so you post that article and say how you share that position. That’s all well and good. But posting an article that’s angry about FFXVI’s depiction of slavery, even though OP has no first-hand experience with the game to say if the article is full of shit or not; that bugs me. I don’t know how many of the topics the OP has first-hand experience with, but I know they have none with FFXVI, and all of these articles are just designed to get people angry about something. Plenty of games have slavery in them without having to make their story about slavery being bad; we know slavery is bad. If OP has a problem with it after playing the game and that article sums up their thoughts, then it’s okay to post that article. If OP is sincerely as pissed off about every one of these things that the articles they post are pissed off about, then maybe I should block them, because they’d have to be a miserable person. We also don’t need 3 slightly updated posts about Baldur’s Gate 3’s split-screen not working on the Series S.

        • stopthatgirl7@kbin.socialOP
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          1 year ago

          I post things that I think can get people talking and spark conversations along with things I think are interesting. I posted this, for example, because of the way it was talking about how gamers can get tribal and make it so you can’t seriously talk about a game when that happens because of how some folks lose their shit when you try.

          • ampersandrew@kbin.social
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            1 year ago

            It starts conversations because it’s designed to get people angry. It’s the kind of engagement-driving Twitter nonsense that the fediverse doesn’t rely on. Try shooting from the heart with your own opinion in a self post rather than just posting the most outrageous thing someone said on the internet today.

            • stopthatgirl7@kbin.socialOP
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              1 year ago

              There’s literally no one angry in these comments except the folks complaining about this being posted. Everyone else is talking about the game.

              But you have a nice day.

      • cdipierr@beehaw.org
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        1 year ago

        I mean if you look at the post history, OP has posted a LOT of things, but also posted two mary sue articles with kind of inflammatory takes on BG3, and Starfield. So I would not say they specifically have been posting rage bait.

      • SenorBolsa@beehaw.org
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        1 year ago

        They are just a super poster, they post just tons of gaming articles that strike their fancy, which is cool it keeps this community fresh, but it’s not always good, just is what it is, I won’t complain really because it’s not like I’m much of a poster.

    • jarfil@beehaw.org
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      1 year ago

      Is it possible to block a domain without blocking the OP?

      You mean, block the domain of the link? Maybe you could do that with a keyword filter in an app. Unfortunately it’s not a native Lemmy/kbin function (yet, AFAIK).

    • Phuntis@sopuli.xyz
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      1 year ago

      sync for lemmy has a domain block feature if you’re still looking for a way to do that

  • LinusWorks4Mo@kbin.social
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    1 year ago

    I like the game. it’s easy to spend hours in it if you just take it for what it is without thinking what you wanted it to be

      • tburkhol@beehaw.org
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        1 year ago

        No doubt. Enjoy your video games the way you want to enjoy them. I picked up RDR2 again recently, got to the point where you’re supposed to break Micah out of prison, and I’m just like, fuck that guy. I’m going hunting and playing dress-up.

        • BigBananaDealer@lemm.ee
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          1 year ago

          i got to the mission where you get drunk in the saloon and stopped playing any other mission and only replayed that

    • Dettweiler@lemmyonline.com
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      1 year ago

      Exactly. I went in blind. No trailers, no interviews, no hype. All I knew was it was a Bethesda space game. It started off slow, but after about 12 hrs (half of which was me goofing off and gun running for money), I’m starting to really like the game.

      Seeing a trashcan explode into a tesseract-can is pretty funny, albeit a bit concerning about what other props have multiple copies embedded in them. I do hope Bethesda seriously re-evaluates their stance and does some optimization and scrubbing. The game runs ok on my system, but my card should not be screaming as hard as it is.

    • Silverseren@kbin.social
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      1 year ago

      “if you just take it for what it is without thinking what you wanted it to be”

      Why would I do that for any video game? With that mindset, you could claim any game is good, because you aren’t actually engaging with its content on the level that it deserves.

      Don’t prop up bad games.

      • TehPers@beehaw.org
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        1 year ago

        I had no expectations going in (wasn’t planning to play it) and came out having fun. I don’t know what expectations you or anyone else had, but maybe those expectations are what ruined the game. I don’t think anyone’s claiming the game is perfect (anyone who is probably is trolling), but it’s pretty dismissive of its strengths for people to say it’s unplayable (unless you legit can’t run it, which is fair). If all you focus on is what the game doesn’t do well, then you might as well only ever play perfect masterpieces because all other games will be a disappointment. If the price is a concern, it will probably go on sale eventually anyway, assuming you don’t find alternatives before then.

        I do think there are a lot of flaws with the game, but those flaws have already been elaborated in great depth by others. Despite those flaws, game is still fun and has a lot of room for mods to come in and make it better.

      • Executive Chimp@discuss.tchncs.de
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        1 year ago

        If you only compare games to what you want them to be then you can claim any game sucks. The gunpay in Madden games, for example, is awful.

  • reverendsteveii@beehaw.org
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    1 year ago

    is it impossible to have a balanced conversation about starfield in particular, or does the internet ad economy tend to exclude the middle of every conversation in favor of loud antagonism and engagement bait?

    • jarfil@beehaw.org
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      1 year ago

      The latter.

      If you want a balanced conversation, let me start: haven’t played it, likely won’t play it in a long time, what would you want to discuss? 😀

  • HumbleFlamingo@beehaw.org
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    1 year ago

    The inventory system was acceptable 20 years ago when 1024x768 was a good resolution. Today it’s bad, and I don’t understand why some people can’t just admit that. It’s kinda telling that after an hour or so of play I started to look for mods to fix my pain points. Nearly 400k people are using the mod StarUI Inventory. I have an ultra wide monitor, and I have to configure my FoV in an ini file. It’s also an HDR monitor… I have to disable HDR on because it’s basically unplayable right now. Flashlight reflections on anything close to shiny are blinding.

    The procedural generation doesn’t deserve the praise it’s getting. It’s no where near as complicated as people think. It’s not generating the terrain, it’s just picking from a set of giant pre-made tiles and dropping some rocks and trees on them. It’s not generating the buildings, just picking from a set of pre-made buildings. It’s not even filling the buildings procedurally… I had 2 quests in a row that used the same building. Identical building map, same robot you could reprogram near the front door. Same barricades, same small safe on a desk with the same 2 digikeys on a table just around the corner… There’s only so many cave maps too, but it does look like they block off some of the tunnels with rubble so it feels like more. I explored 2 caves in a row that had the same map, with the same safe up on a cliff you have to jump to.

    It’s not ‘bad’, but it’s not as good as it should be. Once you start seeing it, you can’t un-see it and the vast amount of content shrinks. It makes me a little sad knowing how many people worked on this, and how long they worked on it, that we didn’t get more out of it.

    • jarfil@beehaw.org
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      1 year ago

      I have to disable HDR on because it’s basically unplayable right now. Flashlight reflections on anything close to shiny are blinding.

      Isn’t that the point of HDR, though? 🤨

    • Nearly 400k people are using the mod StarUI Inventory.

      I love the overall experience, the vibe, the story, etc… but just like Skyrim the UI is trash. Bethesda sucks at UI, especially inventory UI. SkyUI was mandatory when I played Skyrim. I feel the same about Starfield. Same shit inventory mgmt. I still love the game. Hate the UI. I’m on the gamepass version and haven’t even looked to see if I can mod it yet (I’m assuming I can’t).

  • ashamam@kbin.social
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    1 year ago

    Its a great game, if it was released in 2013. Now its just average. They have doubled and tripled down on the formula, chucked a coat of paint on the engine and called it a day. Whats astonishing is that they spent so long doing it. I’ve done the MSQ, one faction questline and half of another and I’d say thats at least 1/3, probably closer to 1/2 of the curated storyline content of the game. All of it was ok I guess, but nothing in it jumped out as particularly well written, let along consequential and meaningful. I’m struggling to see how it ate so many dev hours.

    I think these days we have a much more mature gamer audience, and Starfield seems squarely targeted at teens. There just isn’t the depth of more modern game storytelling. Some I blame on the engine (well alot tbh) but some is squarely on Bethesda for playing it so safe. Does not bode well for ESVI.

    • Blake [he/him]@feddit.uk
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      1 year ago

      I’m struggling to see how it ate so many dev hours.

      Lots of stuff got added: space combat, ship building, the new research system, the rank challenges stuff, new lockpicking, and I bet loads of stuff besides that I forgot. Adding all of that stuff to a new game from scratch would take a good chunk of time, but I can imagine patching it all in to an ancient game engine that’s probably barely hanging together honestly it’s surprising they got some of it working at all

  • Silverseren@kbin.social
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    1 year ago

    "An honest conversation about Starfield needs to come from judging the game for what it is. And the game itself is … fine, I guess? A recent Kotaku article articulates in more detail how Starfield isn’t “humanity’s greatest achievement,” but it’s an enjoyable game and that’s fine. The menu system is extremely clunky and the aforementioned encumbrance issue is still there—all systems that haven’t changed in decades. Whether it’s deliveries or the fate of the galaxy, nobody else seems to do anything but you, the player. Just because these are hallmarks of past Bethesda games doesn’t mean that they get a free pass.

    And herein lies the problem. Because Starfield is so similar to Bethesda’s previous offerings (for better or worse), Bethesda “fans” are pushing back against critiques of the game as a critique of all Bethesda properties. Looking at Sterling’s video about encumbrance again, the online defense of the game’s issues boils down to fans saying, “I can’t tell you why. I just do.” This is indicative of the lack of thought that Bethesda actively encourages in their games."

    Yeah, that article does a good job at summing up the issues here. It really shows that maybe we need to have a broader conversation about how most past Bethesda games are worse in retrospect, actually. Starfield is helping to exemplify and point out that.

    • Silverseren@kbin.social
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      1 year ago

      Tia Nadiezja over in the comments there also has good points:

      "Bethesda games get a pass on serious, game-breaking problems that would kill games from other companies. Skyrim still, a decade and more after its original release, two full remasters in, has more glitches and bugs than Mass Effect: Andromeda or Cyberpunk did at launch, and those bugs did serious damage to those games’ reputation.

      Throw in the horrific treatment of staff by Bethesda’s management and the open transphobia they’ve displayed, and people should not be playing this bad game. Have some standards, folks!"

  • Binthinkin@kbin.social
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    1 year ago

    On Steam I have 150+ hours and in my achievements I see that only 0.7% of players have touched 100 planets.

    So I don’t think that people are being honest and/or don’t really understand how big the game is.

    This game is huge. I spent apx 40 hours just surveying systems. And I can for sure say that the prog gen is very well done. Very well especially when comparing to other space games and when specifically talking about POI integration. Every POI looks like it was built there, with minor glitches and imperfections people with less hours would not even notice. The POIs feel balanced especially when the environment is taken into account.

    At 100 planets you really begin to understand the breadth of it. The planets I have been on have anywhere from 3-10+ POIs and you can “push” the invisible wall to prog gen more POIs which I understand breaks some immersion but I am fine with it. Some moons are devoid of anything, some have life, some have POIs, and some don’t. The planets typically have at least 3-5 resources and 3-5 flora and fauna. 6+ is common enough as well. While patterns may emerge between systems, it still feels pretty random and balanced.

    And again, this game is massive. I haven’t even seen nearly all of the systems which I imagine will hold some easter eggs.

    Lastly, this game is meant to be played slow. It’s an explorer game. You can’t rush or speed run this one. Sure some of the stories suck, yet plenty are good. Just like real life.

    I can’t wait to see if someone does an “all systems surveyed” video. Because even if you have your surveyed maxxed you have to scan at the surface too. Unless it’s a gas/ice giant.

    • I have about 120 hours and I also haven’t touched 100 planets. I don’t see the point in it, when they are mostly empty with randomly generated content that by now I’ve seen every possible thing that can exist, I’d just be seeing more of the same; exploring the same handful of possible base configurations across hundreds of planets isn’t really exploring. None of that stuff is interesting, and the stories and dialogue aren’t very interesting either. It’s exactly what I expected, and I guess I just don’t want that anymore. I want them to actually improve the formula and gameplay, and stop making the same exact game with a different coat of paint.

    • Renacles@discuss.tchncs.de
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      My experience is kinda the exact opposite, I hate how repetitive the planets are and stopped exploring them besides setting up resource collectors.

      What I love about the game is the questing and ship building aspects, there is so much depth to what you can do with your ship that it’s kind of ridiculous that it’s such a small part of the game otherwise.

  • Renacles@discuss.tchncs.de
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    1 year ago

    I like it so far, planetary exploration and the ship are the biggest letdowns.

    I get the feeling that it would be a much better game if they just focused on what they are known for being good at, interesting maps and immersive worlds.

    • Blake [he/him]@feddit.uk
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      Interestingly, the original elder scrolls games had a lot of procedurally generated content, it was only Morrowind that was the first “handmade” world from what I recall. But it would have been much cooler if they could have added a few interesting little secrets or stories to each planet and just had fewer of them or something.

    • stopthatgirl7@kbin.socialOP
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      Do you think that’s because a lot of the planets are procedurally generated? I’ve seen people saying that since they’re generated, not hand crafted, they feel really same-y after a while, and there’s never anything interesting to find to start you on a quest you could easily miss, like you could find in other Bethesda games by exploring.

      • ashamam@kbin.social
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        1 year ago

        Imho its because the procedural underpinnings are so close to the surface. How are you supposed to stay immersed when you know roughly how many POI’s there will be and that you will see the exact same POI on multiple planets, right down to object placement? They will all be within running distance of the ship etc etc.

        Its not the first game to do it, NMS is pretty immersion breaking in this respect, but at least its somewhat masked by being able to cruise around the surface, use vehicles etc. But I think proc gen for POI’s is a trap for devs. If they do go down that path there needs to be a deep well of content to stitch together so that things feel unique.

        I suspect the use of AI in game design (not necessarily in runtime) will go a long way to improving this sort of thing. Its one reason I think the Creation Engine is a dead man walking so to speak and a really bad call for ESVI. I doubt they will be able to shoehorn in AI to the dev pipeline effectively.

        • bikesarethefuture@programming.dev
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          How would you solve that paradox. You can always procedurally generate the encounters, buildings, dialogs to make it more interesting. Look at Minecraft or dwarf fortress. They have done a pretty good job in that sense I think

          • sailsperson@kbin.social
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            1 year ago

            That’s what I was going to suggest as well. Basically, the planets and whatever is on the could benefit from a greater degree of procedural generation, even if as trivial as variable room layouts, but a deeper system (variable objects, contents, colors, designs based on the module manufacturer like with ship habs, etc.) would greatly remedy the repetitiveness, as with the current system, you’ve basically seen all the POIs or the type once you’ve seen one of them.

            Planet surface is nice, though, because I agree with Bethesda’s idea of barren and deserted planets being much more prevalent than those that support any kind of life or even atmosphere. Elevation and scenery changes are also fine by me.

            But still, POIs are oddly repetitive, even if somewhat numerous. They definitely should’ve gone for the more roguelike approach or something and use more proc gen with these.

      • Renacles@discuss.tchncs.de
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        1 year ago

        Kind of, I don’t mind the surface being procedurally generated but the landmarks themselves are empty.

        Finding a dungeon in Skyrim means a unique layout, rewards and maybe a quest. In Starfield landmarks can’t be unique because they need to populated too many planets but they are also empty, there is never anything worth grabbing or finding inside.

  • Ananace@lemmy.ananace.dev
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    1 year ago

    I feel that the problem right now is that Starfield can be both considered a Game of the Year contender as well as an absolute waste of money and time for different people, and they can both be completely correct based on their personal preferences.

    Personally, I’ve already played all the Starfield (~45h) I’m likely to play for a long while. It turns out that the majority of the gameplay - random exploration, radiant questing, etc - are things that absolutely bore me, and the crafting/construction/research systems are far too rudimentary, pointless / siloed from the rest of the game, and clunky to keep me particularly interested either. So for me it’s a very mid game, something I’d at best recommend picking up at a significantly discounted sale a few years from now - when there’s enough mods to actually make it interesting.
    On the other hand, some people I’ve spoken to turn out to absolutely love the radiant questing and proc-gen worlds, a few of them now having more than twice as much time as me in the game - and still loving every second they can spend in it.

  • jet@hackertalks.com
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    1 year ago

    At this point there’s enough data out there, if you’re interested in starfield, you’ll know if it’s right for you. If other people are convincing you it’s right for you, it may not be right for you.