• Dagnet@lemmy.world
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    3 months ago

    I’m amazed he managed to roll a nat 20 on a d8, thats cheating on a whole new level

    • A_Union_of_Kobolds@lemmy.world
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      3 months ago

      I fuckin hate this notion in modern dnd (which is a misconception in the first place) that its just “let a d20 decide: the game”. That’s not how the game has ever been played. If you wanna have goofy mad-lib games with your friends where you just roll dice and laugh that’s fine but you’ve never, in 50 years, had to roll to see if you’re able to cast Cure Wounds or Heal.

      That is a mechanic in some other games where spellcasting isn’t a guaranteed thing. But not in core Dungeons and Dragons.

      • zaph@sh.itjust.works
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        3 months ago

        I wish my DM would accept this. I was born with this power but I might fail to cast it? Why am I not rolling to see if I walk properly since that was a learned ability.

  • iAvicenna@lemmy.world
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    3 months ago

    A 20 does not mean the spell achieves something out of its capabilities, what is this five year olds playing DnD?

    • hector@sh.itjust.works
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      3 months ago

      Honestly, as a DM, when this doesn’t infringe on other player’s fun like here I don’t mind doing extraordinary stuff for the Nat 20

      • xantoxis@lemmy.world
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        3 months ago

        Taking away someone’s intentional, roleplayed disability definitely falls under “infringing on someone’s fun”, though. If the player (not just the character) is also disabled and trying to represent themselves in the game, this goes beyond infringing on fun straight into lowkey offensive. I would never let this nat 20 work. Maybe it fixes the wheelchair or something.

        • yeather@lemmy.ca
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          3 months ago

          Main issue is the wheelchair itself. No adventurer would ever use a wheelchair, the only reason we can use wheelchairs now are uniform roads and ada mandated ramps. Magic carpets exist and are cheap in game and don’t make you a liability.

          • southsamurai@sh.itjust.works
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            3 months ago

            Why do people think this? Like, I’m not mad at you, just amazed at how common this belief is.

            Wheelchairs were around, and in use on surfaces that were abysmal in comparison to modern ones, but they worked.

            Whether or not an adventurer would use one is a different issue, but folks really don’t know shit about wheelchairs it seems.

            I’m not saying it would be fun, or easy, but I’ve been out in the woods on paths barely wide enough to fit a chair, and had people, my patients, push themselves the entire way, lumps, ruts, rocks, roots and all. And rubber tires aren’t magic for that. They help, but they don’t make the impossible possible, just the edge cases easier.

          • ocassionallyaduck@lemmy.world
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            3 months ago

            I mean, have you considered a dwarven wheelchair made from the shields of the fallen, using their frames for wheels that grant comparable protection while gaining grip compared with a wooden spoke?

            Or a druidic wheelchair of entire roots that bonded to the druid when they were mortally wounded on the forest, bonding them permanently?

            Or a warlock who walks with an artificial leg of miasma and lurching tentacles that his patron restored him to in exchange for his soul debt?

            Literally no reason and no way a wheelchair in game is more a liability than some geriatric old fucking wozard breaking his hip or your characters having a concussion and needing an EMT.

            • yeather@lemmy.ca
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              3 months ago
              1. Though better than the alternative it would still be terrible on any uphill.

              2. Roots bonding to the lower body would not form a wheelchair, more like darth maul spider legs.

              3. That’s a leg, not a wheelchair.

              In every scenario, using any magic would circumvent the disability in a way that ends up mimicking walking while not being a liability.

    • Zess@lemmy.world
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      3 months ago

      Eric just needed a better backstory for his wheelchair-bound character. And really in most high fantasy settings the only way it makes sense to have a permanent disability like that would be from a curse.

      • Jarix@lemmy.world
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        3 months ago

        Your words are poorly chosen. This is a very low effort response.

        First of all its just inaccurate. Many heros in many fantasy settings have some kind of limitation/disability

        Not usually MC but sometimes even MC

            • mnemonicmonkeys@sh.itjust.works
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              3 months ago

              So you couldn’t list any off the top of your head and had to rely on a list made by someone else. You’re really just proving my point here

          • Jarix@lemmy.world
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            3 months ago

            You go do the work, and enjoy some books while you do it.

            Go read a few ravenloft, forgotten realms, dragonlance, or other dnd series

            Go read some raymond e feist riftwar/magician books.

            Go read a dozen palladium Rifts worldbooks

            Just read any large fantasy franchise and you find any number of disabled characters

            Damn near every healing spell in a fantasy ttrp will have a ruling on not being able to heal natural conditions such as blindness or simply that it straight up wont restore lost limbs

            Im sure catti bri and drizzt ran into a few pirates and sailors with missing limbs

            Or are you going to tell me theres no peg legs in fantasy?

            No old heroes who cant fight anymore because they lost a limb

            Ita inaccurate because most fantasy worlds that ive read dont have mid to high level healers in every square km of their worlds

            • mnemonicmonkeys@sh.itjust.works
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              3 months ago

              You go do the work, and enjoy some books while you do it.

              You clearly don’t understand how things work.

              You made the claim. Therefore you have to provide sources to back up your claim