It died for the exact same reason every single aspect of life is getting shittier and shittier. Shareholders. When a company is publicly traded, it has NO CHOICE but to get worse and worse and worse, because shareholders will accept NOTHING beyond continuous growth. If you lose value in the market, they will run for the hills, if you plateau they will run, if you suddenly start making even slightly smaller gains, they will run. They are the sole reason for every decision, and because of that, every single decision will be a detriment to both employees and consumers. Underneath all the bullshit, this is why everything will go to shit eventually unless it is both privately held and by people with good intentions, which is rare to find tied together.
I would argue Zuckerburg had a lot of control over this project, lost a lot of money, and shareholders, due to the structure of Meta as a company, could do fuck all about it.
… But in almost literally every other company on earth, yea this is the case. And meta made these decisions in a world defined by the relationship you just described.
It died because meta (which everyone still sees as facebook) is a toxic brand, even to the average consumer now.
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Really, no. That’s not it at all.
It’s because it’s been almost exclusively pushed by hucksters. Just like blockchain, whose driving inspiration in the marketplace has been crypto and NFTs.
VR Chat is still here and doing well. Its good for niche stuff. When the tech is ready maybe it can reach the mass, but the current tech is not ready yet.
The main problem is that they only focused on how much money they could make, and forgot to make it somewhere people actually wanted to be. Basically the developer equivalent of “here’s the deal, you do something for me-” then they never finish the sentence.
Exactly this. When you read about the metaverse in something like Snow Crash, it’s a place built by enthusiasts, very cheap to use, and people have the choice of DIY, or paying someone to do things for them.
In the facebook’s version, everything but connecting costs money, and it’s all done by facebook.
They did the reverse enshitification, do it shit first and then… wait what then?
That said…it is VR although is getting bigger still plenty of people without headsets or people with issues with them.
It never even existed and was this ambiguous buzzword that got way too much traction.
There’s way, way too many buzzword chasers out there. How hard can it possibly be to assess something by it’s own merits instead of looking for keywords that other Successful Cool Guys™ are promoting? Instead, we get people copying each other’s hype to the point they build entire markets in intrinsically worthless things on occasion.
This is the only true answer here.
Even Meta themselves said they want to “build the metaverse”, at that point the word still had a somewhat clear definition. It then became a bullshit buzzword and lost all meaning. Now even Meta is using the word as a synonym for “VR” or “Multiplayer”, which has nothing to do with the snow crash definition of the word.
The metaverse died because it didn’t mean anything, there was no clear thing you could point to and say “this is the metaverse”. It was a collection of buzzwords designed to sell a dream to investors and nothing more.
As a developer who loves to tinker with web stuff, I feel most of the tech scene and Silicon Valley are full of people who went into development just for the money. I almost see it every day.
Silicon Valley has become a vehicle to secure VC funding. They’ve forgotten that is just step 2.
I feel the same way. They’re in it to become a unicorn and get a big exit. They don’t care about making good software, just profitable software. The vibe in Silicon Valley stopped being hackers and became bankers.
This is the cycle of co-option that takes place with any career that becomes profitable.
A lot of people don’t realize that computers and programming in general were seen as “women’s work” or “nerd shit” until especially the dotcom boom, and career women and nerds (of all genders) were displaced in favor of MBA-bros who the VCs and CEOs didn’t disdain (not by being forced out, but by not being given the jobs and funding; the “paper ceiling” is often used for this).
Machine learning and crypto were also relegated to being “nerd shit” in their nascent years, and now look who populates those particular spaces: non-technical MBA-bros and snake oil salesmen trying to cash in on the hype (and building on the uncompensated work of others… in machine learning’s case, quite literally so).
I didn’t go into tech for the money, but after several years of grinding I’m definitely at the point where I’m only still in it for the money. I don’t even want to think about computers outside of work anymore.
Sounds like you are just not in the role or company that appreciates you. I’ve had a similar experience at the beginning, but I kept looking until I found a company that did, so I hope one day you do as well.
This was the best illustration of that. Years and years of effort for some cash-grab that never happened.
Monorail Monorail Monorail 👋👋
It never died, because it already existed for fucking years: Active Worlds from 1995 is where I started, Second Life later, now the dominant “metaverse” is VR Chat.
The corporate simpletons just never did their homework to see what the market is like for this.
The word is meaningless, nothing like the metaverse as described in snowcrash ever existed. If you’re talking about a multiplayer game that tries to mimic the real word then you’re right. But that’s not what the metaverse actually is…or what the word stood for, before being ripped to shreds as a buzzword.
Yeah they (Facebook) chose the word as a form of marketing to rebrand something that already existed. It’s similar to how we went from “machine learning” to “AI”.
That’s the thing I hate: the word AI is being misused. It’s not a buzzword, at least it wasn’t supposed to be. It’s artifical intelligence, not in the sense of having a brain but in the sense of being an intelligent algorithm solving an issue. The path finder algorithm A* (A Star) is in this group. Machine learning is a sub category of AI, nothing less.
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Even further back there was Lucasfilm’s Habitat all the way back in 1986. It’s kind of shocking how little the idea of the “Metaverse” has evolved since back then. It’s still just some virtual space with avatars, different hats and chatting.
Wow how fascinating! Thanks for sharing that video.
Exactly, they should have included fursonas IMMEDIATELY if they wanted it to work.
Even basic market research should have told them this.
Is SL still around? I left my partially nude Darth Vader wearing a banana thong in someone’s art gallery and haven’t been back
Engineers make Star Trek tech because people want to live in Star Trek. No one (besides Zuck) wants to live in Ready Player One.
Fortnite shows that there are people interested in living in a game enviroment where they are surrounded by recognizable brands. But Meta’s infomercial vibe with bland, low budget, dead-eyed characters, which are so sanitized they didn’t even have lower bodies, is not anything close to anything that anyone wants.
The weird thing is they actually do have the tech for photorealistic avatars. But they didn’t implement because if they did then inevitably people would use it for “virtual encounters” which Facebook don’t want to deal with understandably. But at the same time if that’s what people want to do with it and you’re not letting them that’s a problem.
This tech won’t work if it’s run by one boring ass company.
Purity is the enemy of innovation, got it.
Almost across the board, new technology is used to spread two things: religious dogma and porn.
And the farmer’s almanac, but mostly the Bible and porn.
The metaverse could be successful but it needs to be a protocol not a proprietary product by one company, least of all Facebook.
Right now anyone can make a website if they know how to program one. It can be hosted on any number of services or you can host it yourself if you have the hardware. Your website can look like anything, have any functionality you want, be as complex as you want, be as large as you want. You can use website builders or you can go entirely custom. There is a huge range of options.
What now needs to happen is that same thing for the metaverse. It needs to be a standard programming language or set of programming languages that people can learn, that will enable them to build experiences. Those experiences should be hostable on any old server and a routeing protocol needs to be developed so that people can access them without having to worry about the underlying infrastructure. Second Life does a very good job of modifying the web URL concept to work for virtual worlds, just copy that. There also needs to be a standardised API for returning feedback responses and querying available interfaces (vibration motors, speakers, lights, force resistance motors etc) that all headsets and interaction devices use.
Perhaps some kind of federation service that enables different servers to interact with each other for transferring items from one environment to another and making sure that they make sense in all environments.
Another underlying aspect is the dimensionality:
- Paper is 2D
- IRL items are 3D
- webpages are… you’d be tempted to say “2D”, but look at the links, in how many directions one can move across webpages… they’re n-D!
Going from nD to 3D, is a step back, and even when people don’t realize it consciously, they’ll keep falling back to the superior webpage solution.
Until someone puts the nD mobility into 3D worlds, there is no chance for them to take over.
There’s no use case for the metaverse that gives it any more value than a video conference. But I can set up a video conference for free, while the metaverse is set up to constantly extract money from the user. On top of that, the barrier to entry is too high in both cost and practicality. I can buy a high quality webcam for a fraction of the price of a VR headset, and I don’t have to strap it to my face just to have a meeting.
In order to justify the cost of being in the metaverse, there has to be a value return that makes it worthwhile - something that can’t be replicated with other simpler and cheaper options. Right now, the metaverse is a platform run by grifters ripping off other wannabe grifters and the gullible.
There doesn’t need to be a value return - if it’s fun. Unfortunately, it seems designed specifically to be brand safe for future advertising instead of appealing to real people.
The metaverse was stillborn.
It was the hype for like 4 weeks and was dead before it even existed
It’s crazy how Zuckerberg hyped it up to the extreme, even renamed his company for it and than never actually build anything remotely worth of that name. What is going on in Horizon Worlds still looks less interesting than what they demoed with Facebook Social all the way back in 2016 on Oculus Rift.
Just give me a virtual space where I can watch movies, play games and go shopping with friends. It shouldn’t be that hard to build something that at least feels a bit deeper than just yet another chat app. Or take the silly stuff CodeMiko is doing, that is what I expect to be happening in the Metaverse, yet it happens in 2D on Twitch. Even Meta’s own conferences are still real world events with video screens, not events in the Metaverse.
I don’t mind the idea of the Metaverse, but the implementation is lightyears behind of where it should be.
I feel like part of the impetus for the name change, and perhaps the extreme hype to some extent, came from trying to distance themselves from the Cambridge Analytica scandal.
Other businesses got hyped and signed up in droves, but they forgot they need a user base.
The crazy part is that it is not even clear what they signed up for. Everybody started talking “Metaverse” as if it was an actual thing. But it never was. There never was an app, a standard or much of anything.
Second Life ain’t exactly perfect either, but at least that’s an actual thing that exists and in which you can open up your virtual advertisement booth.
It’s very difficult to just burst into the mainstream without carving out a niche first, and Meta’s Metaverse failed because they couldn’t carve out that niche.
Though even if they had tried, the very tech nerds who would be their early adopters already don’t trust them because of their shady deals (did anybody say Cambridge Analytica scandel?), so they weren’t ever going to fork out money for this.
i would add cost as a barrier to entry. as cheap as the hardware it, it needed a more heavily subsidized distribution.
apple only exists because they practically gave away equipment en masse to school districts as the market became flooded with ‘ibm compatibles’
they built an entire generation of apple-loving folks by dumping huge amounts of money/resources into those programs.The Metaverse died because everyone knows Mark Zuckerberg isn’t trustworthy and really had no plan.
The Metaverse died because they tried to monetize it before it’s even a thing. Buy a virtual plot of land? With crypto and NFTs? Hell no!
VR Chat exists and it, and it’s free.