“Outdated mission structure” just triggered something in me. Last gta I bought was 4. Got fed up with “new mission: drive to this faraway place and do difficult thing, if you fail restart from the beginning of the driving bit”. I abandoned 4 at that one mission where I had to lay siege to a skyscraper under construction and I kept losing the shootout and had to drive back there again. Kinda stopped playing, lost interest and never went back since.
Edit: just remembered that there was a mod to add save-anywhere to the game, I even tried that but couldn’t get it to work and that’s where I gave up.
GTA 5 and RDR 2 have checkpoints in missions. The main problem I have with these games is GTA used to be the gold standard of open world games, but once you start a mission it turns into the most linear game without any freedoms to approaching missions in different ways.
GTA has had the same mission structure since the very first game in the series, so I am not sure how the mission structure of the newer ones affect it as being the gold standard.
I remember when “GTA clone” was a type of game that some studios went after, with varying success. Saints Row did a great job at having that which GTA 4 lacked: fun over realism. SR3, the non remastered version, still holds up incredibly well. Being so balls to the wall and over the top was a great choice
The opening mission sets the tone incredibly well. If that kind of humor doesn’t suit you, you probably wont enjoy the rest of the game. Otherwise, turn the brain off and nod along for a good time
I played until some bank robbery mission. Kept falling because a friendly NPC died for bullshit reasons, like getting run over a car during the escape. I don’t think there were any checkpoints on this mission either.
“Outdated mission structure” just triggered something in me. Last gta I bought was 4. Got fed up with “new mission: drive to this faraway place and do difficult thing, if you fail restart from the beginning of the driving bit”. I abandoned 4 at that one mission where I had to lay siege to a skyscraper under construction and I kept losing the shootout and had to drive back there again. Kinda stopped playing, lost interest and never went back since.
Edit: just remembered that there was a mod to add save-anywhere to the game, I even tried that but couldn’t get it to work and that’s where I gave up.
GTA 5 and RDR 2 have checkpoints in missions. The main problem I have with these games is GTA used to be the gold standard of open world games, but once you start a mission it turns into the most linear game without any freedoms to approaching missions in different ways.
GTA has had the same mission structure since the very first game in the series, so I am not sure how the mission structure of the newer ones affect it as being the gold standard.
I think metal gear solid 5 is an example of GTA style game but you can actually complete missions in multiple different ways.
I remember when “GTA clone” was a type of game that some studios went after, with varying success. Saints Row did a great job at having that which GTA 4 lacked: fun over realism. SR3, the non remastered version, still holds up incredibly well. Being so balls to the wall and over the top was a great choice
I actually have SR3 on GOG! I must get around to play it someday…
The opening mission sets the tone incredibly well. If that kind of humor doesn’t suit you, you probably wont enjoy the rest of the game. Otherwise, turn the brain off and nod along for a good time
I played until some bank robbery mission. Kept falling because a friendly NPC died for bullshit reasons, like getting run over a car during the escape. I don’t think there were any checkpoints on this mission either.