Couldn’t agree more with the “outdated mission structure” comment. For a game series that’s supposed to be about doing whatever the fuck you want, it sure is irritating when the game forces you to play the campaign exactly the way Rockstar wants you to.
(Still going to buy it when it inevitably drops on PC, if for no other reason than to play the eventual SixM multiplayer mod. And who knows, maybe GTA Online won’t have so many dropouts and endless loading screens this time…)
“Outdated mission structure” just triggered something in me. Last gta I bought was 4. Got fed up with “new mission: drive to this faraway place and do difficult thing, if you fail restart from the beginning of the driving bit”. I abandoned 4 at that one mission where I had to lay siege to a skyscraper under construction and I kept losing the shootout and had to drive back there again. Kinda stopped playing, lost interest and never went back since.
Edit: just remembered that there was a mod to add save-anywhere to the game, I even tried that but couldn’t get it to work and that’s where I gave up.
GTA 5 and RDR 2 have checkpoints in missions. The main problem I have with these games is GTA used to be the gold standard of open world games, but once you start a mission it turns into the most linear game without any freedoms to approaching missions in different ways.
GTA has had the same mission structure since the very first game in the series, so I am not sure how the mission structure of the newer ones affect it as being the gold standard.
I remember when “GTA clone” was a type of game that some studios went after, with varying success. Saints Row did a great job at having that which GTA 4 lacked: fun over realism. SR3, the non remastered version, still holds up incredibly well. Being so balls to the wall and over the top was a great choice
The opening mission sets the tone incredibly well. If that kind of humor doesn’t suit you, you probably wont enjoy the rest of the game. Otherwise, turn the brain off and nod along for a good time
I played until some bank robbery mission. Kept falling because a friendly NPC died for bullshit reasons, like getting run over a car during the escape. I don’t think there were any checkpoints on this mission either.
Yup, I’ll buy it years down the road at a massive discount just to play the campaign; all their effort is going to go into multiplayer and milking those microtransactions anyway
I really hope so, but sadly I don’t think it will be. In the same way that people buy the same FIFA, the same COD, etc every year, it lives off its brand name and FOMO of those who only play multiplayer games.
GTA V still rakes in like $800 million or so from shark cards every year. They release a new vehicle, a new apartment, or whatever and everyone flocks to buy it.
Honestly I can’t give a crap about the next gta. I highly doubt they are gonna make any actual gameplay changes to their outdated mission structure.
At this point just looking forward to it releasing so that people will shut up about it already. 😂
Couldn’t agree more with the “outdated mission structure” comment. For a game series that’s supposed to be about doing whatever the fuck you want, it sure is irritating when the game forces you to play the campaign exactly the way Rockstar wants you to.
Nakey Jakey sums up my feeling on Rockstar games quite nicely. I hope R* has the sense to address this issue in GTA VI, but I won’t hold my breath.
(Still going to buy it when it inevitably drops on PC, if for no other reason than to play the eventual SixM multiplayer mod. And who knows, maybe GTA Online won’t have so many dropouts and endless loading screens this time…)
“Outdated mission structure” just triggered something in me. Last gta I bought was 4. Got fed up with “new mission: drive to this faraway place and do difficult thing, if you fail restart from the beginning of the driving bit”. I abandoned 4 at that one mission where I had to lay siege to a skyscraper under construction and I kept losing the shootout and had to drive back there again. Kinda stopped playing, lost interest and never went back since.
Edit: just remembered that there was a mod to add save-anywhere to the game, I even tried that but couldn’t get it to work and that’s where I gave up.
GTA 5 and RDR 2 have checkpoints in missions. The main problem I have with these games is GTA used to be the gold standard of open world games, but once you start a mission it turns into the most linear game without any freedoms to approaching missions in different ways.
GTA has had the same mission structure since the very first game in the series, so I am not sure how the mission structure of the newer ones affect it as being the gold standard.
I think metal gear solid 5 is an example of GTA style game but you can actually complete missions in multiple different ways.
I remember when “GTA clone” was a type of game that some studios went after, with varying success. Saints Row did a great job at having that which GTA 4 lacked: fun over realism. SR3, the non remastered version, still holds up incredibly well. Being so balls to the wall and over the top was a great choice
I actually have SR3 on GOG! I must get around to play it someday…
The opening mission sets the tone incredibly well. If that kind of humor doesn’t suit you, you probably wont enjoy the rest of the game. Otherwise, turn the brain off and nod along for a good time
I played until some bank robbery mission. Kept falling because a friendly NPC died for bullshit reasons, like getting run over a car during the escape. I don’t think there were any checkpoints on this mission either.
Yup, I’ll buy it years down the road at a massive discount just to play the campaign; all their effort is going to go into multiplayer and milking those microtransactions anyway
I can’t wait for it to be the next AAA failure getting wrecked by a smaller indie game two weeks after release.
I really hope so, but sadly I don’t think it will be. In the same way that people buy the same FIFA, the same COD, etc every year, it lives off its brand name and FOMO of those who only play multiplayer games.
GTA V still rakes in like $800 million or so from shark cards every year. They release a new vehicle, a new apartment, or whatever and everyone flocks to buy it.
I think GTA 6 will just fill that space